![sonic cd creepy message sonic cd creepy message](https://i.ytimg.com/vi/tATEI9XY2Sc/hqdefault.jpg)
SFX used when the player touches the Signpost. SFX used when the player collects a Ring (albeit playing through the left speaker when listening to it through headphones) SFX used when the player is launched by a Spring. SFX used when the player destroyes breakable objects (such as breakable walls in Green Hill Zone or the blocks in Marble Zone). SFX used when the game transitions to/from a Special Stage. SFX used by the bonus points markers at the goal of the stage. SFX used when platforms are being ignited in fire. SFX used by the falling spiked chain platforms and spiked weights being retracted into the ceiling in Marble Zone. SFX used when the player loses Rings due to being attacked. SFX used when the score finishes tallying at the end of an Act or a Special Stage. SFX used when the player jumps into a Giant Ring. SFX used as the warning indicator when the player is about to drown in underwater sections. SFX used when the player destroys a Badnik or a Monitor. SFX used when the player obtains a Continue. SFX used when the player performs a Spin Attack. SFX used when the player touches the colored gem objects in Special Stages. SFX used when platform sections crumbles after the player stands on them. SFX used in Labyrinth Zone Act 3 when the player presses the switch to solve the "puzzle" at the beginning of the act. SFX used when the player collects a Ring. SFX used when the player touches a Bumper. SFX used by fireball launching obstacles. SFX used when the player character drowns.
#Sonic cd creepy message generator
SFX used by the electric generator traps in Scrap Brain Zone. SFX used by the buzzsaw traps in Scrap Brain Zone. SFX used when the Shield is applied to the player. SFX used when the player uses an Air Bubble. SFX used when the player lands a hit on the boss. SFX used when the player enters the water or resurfaces SFX used when the player touches a R block in Special Stages. SFX used when the player touches a Goal Block in Special Stage. SFX used when the player gets attacked by spikes (including when dying from them). SFX used when the player brakes from running at high speeds. SFX used when the player gets attacked (while having a shield on) or when dying.
![sonic cd creepy message sonic cd creepy message](https://i.ytimg.com/vi/EuxNPcc4F14/maxresdefault.jpg)
SFX used when spikes pop in and out of tiles. SFX used when the player touches a Star Post. The track list and order has also been altered compared to the original Mega Drive version.īGM of the ending scene after defeating the final boss.īGM used when the player clears an act or Special Stage.īGM used when the player gets a Game Over or a Time Over.īGM used when the player stays underwater for too long.īGM used when the player successfully obtains the Chaos Emerald. In the 2013 remaster of Sonic the Hedgehog, the Sound Test can be accessed through the Level Select just like the original Mega Drive version. In Sonic the Hedgehog Genesis, a similar feature known as the Juke Box is added, which is unlocked after beating the game with all six Chaos Emeralds collected. The player can press left or right to change the track and press to play that track. Once in Level Select, the player can press up/down to move the highlighted option in that direction until Sound Select is highlighted. It is a hidden feature that is integrated with Level Select. In the original Sonic the Hedgehog, the Sound Test is named " Sound Select". The Level Select menu with the Sound Select option highlighted, from Sonic the Hedgehog (1991). Game appearances Sonic the Hedgehog (1991) In the earlier main games, this comes in the form of playing certain tracks in a specific order most of such sequences tend to reference various subjects such as dates. The Sound Test can also be used to activate other hidden features in actual gameplay akin to cheat codes or reveal hidden content. In modern Sonic games, the player usually needs to fulfil certain in-game requirements for the Sound Test and its tracks to be unlocked though they can be available from the beginning of some games as well. Like Level Select or Debug Mode, it is accessed by inputting certain actions, which has to be done on a certain part of the game to do so. In earlier games for the Sega Mega Drive, the Sound Test is a hidden feature and is often integrated with the Level Select. It can also feature music that is not heard anywhere else in the game. The Sound Test is an in-game jukebox that contains various audio tracks ranging from background music, sound effects and voice tracks of that game.